I'm usually not one for tactical RPGs are there are a ton of them out there (Disgaea,Fire Emblem,Final Fantasy Tactics, Tactics Ogre, Record of the Agarest War etc.) They are usually slow, and require a lot of attention to detail on each character and their equipment.
This game is exactly that, but a bit different. And it was different enough to keep my attention.
7. Yggdra Union: We'll Never Fight Alone
Yggdra Union (Pronounced EE-dra) is the second installation of Atlus' Dept:Heaven games. After playing Riviera, the artwork on this game is the first thing that caught my eye, and encouraged me to play it.
I was severely disappointed. I had no idea what was going on, how to play, what these cards were, how I won battles...It was a mess. But I gave it a chance, and it soon became very clear, and genuinely fun to play. That being said, the gameplay is very intricate, and I'll cover only the basics.
Tried and true story. Warrior Princess has Yggdra important item that the baddies of another kingdom want. War ensues, and she finds herself being overrun out of her own kingdom. Enter Milanor: a young thief with a posse of his own. One thing leads to another, and you find these two armies teaming up to fight together.
That being said, you really don't control a single character. Like most tactics games, you control everyone \. Sadly, the game consists of mostly menus and overhead map views. The game plays out similarly to other strategy RPGs: you clear a battlefield, and the next area arises. Clear enough battlefields, and you get the ability to search out the map view, locating towns and activating event sequences. The main attraction however is the battles.
Typical rock-paper-scissors type of gameplay, wherein you have a set number a troops against another, each unit having a different strength. Sword beats spear, spear beats axe etc. There are no hit points in this game, only moral, and once a units moral is depleted, they are obviously removed from the battlefield.
The main difference is the "card" system that the game employs. Cards are everything: whatever cards you have in your current "deck" gives a number of different bonuses: the ability of how many spaces your character can move, a power boost during battles, or an unleashing of a special skill of a key character. Another key aspect is the actual formation of your units. Having them close to another one of your units, either adjacent or diagonally, creates a "Union" between units, boosting up strength in combat, or giving an additional cutscene or event.
This game can be very confusing the first time you play. The tutorials are long, but if you give it a chance, the hilarity, story, and cuteness of the characters can really bring out the most in this game.
This was also another GBA "remake" with higher resolution characters and art. The art is absolutely fantastic to me.