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A comparison of the same scene as per the original Persona 4 on PS2 versus that of the highly anticipated P4: The Golden to arrive on PSP Vita shows that the game has been practically redone from top to bottom.

Taking a look at the side-by-side comparison above, the environment looks nothing alike when getting into details – the patch of crops has been redone, made lighter likely as the renders are entirely fresh. The grassy land which previously surrounded the crop square is now all rocky and mountainous – some trees and shrubbery which are seen within Persona 4 are entirely absent in its revitalized Golden variant.

The power lines seen on PS2 are no more – and the oddly hued drab white sky has been replaced with an equally as color lacking, yet more realistic looking cloudy sky which seems as if its about to rain. The white stripe along the road has been brought back to life from its faded and hardly noticeable appearance on PS2. In respect to the road itself, it wasn’t simply made darker, but the actual texture for its model was redone to accommodate changes in gaming technology, such as increased polygons.

There’s of course also the usual color correction applied – contrast and brightness changed accordingly to provide a more appealing setting, not to mention, offer the most attractive aesthetics on a modern screen.

With this only being a tiny comparison of a single scene from a massive game, it certainly gives an idea of how much Atlus has been truly rebuilding and perfecting Persona 4: The Golden for its launch date of this coming June 14th.

7 Comments

  • Hawkward says:

    Oh Atlus >_> An anime, a new game, and also remaking oldies.
    However, I must confess, there are some elements I prefer from the original, yet some elements I prefer in the up to date version. Power lines looked cool, as well as the sky in the old version. Though I like the adjusted contrast of things like the buildings and road.

    Though it is good that Atlus are backing their beloved franchise. It makes me want a BlazBlue anime even more though, if say the same people who worked on Persona’s anime, were to work on BlazBlue, I could totally see some potential.

    • Seven says:

      I really wish there were a BlazBlue anime – it’d be so perfect, concept and all, assuming it were given to a skilled team.

      • Hawkward says:

        Indeed, the only downside is that the BlazBlue universe in terms of characters is large, much larger than Persona 4. You’d have to water down the story to get to the point which could cause room for concern.

        Would an anime follow all ends,giving you a taste of all cast, or would it unanimously follow Ragna, Hazama/Terumi, Rachel and someone from Sector Seven, then add character encounters as they come.

        Interesting fact as well. BlazBlue Extend’s remastered Calamity Trigger arc was worked at by “Nitro Plus”, who make visual novels. I don’t know if they worked on the animated cinematic that is the intro to the new Calamity Trigger too. Though the animation in both the new CT opening, and BBCS:E’s opening cinematic boast high potential for such a route to be taken.

  • frost says:

    The Hype for this game is strong, very strong. I’ll but a vita just for this game.

  • Anonymous says:

    @frost
    I feel the same way, pal.

    PSP Vita Wifi = $285.94 AU

    Game = ? (guessing about $80-100 AU)

    At least I can get the game here when it comes out…
    This’ll take a while to save up :(

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