The NEET character crew are playing a baseball video game at their favored arcade until some Yakuza bust in and begin insisting it’s “closing time” – the yakuza want to increase the rent 25%, though the NEETs will not stand for this. A gamble is proposed in which if the Yakuza win, the rent is brought up – otherwise, it remains the same. Both sides accept, and thus, they prepare for a game of baseball.
Narumi’s team of NEETs instantaneously seeks Alice’s assistance in the matter – rushing over to the ramen shop as well to begin planning and recruiting for their team. They of course have the athletic prowess, or lack thereof, of the NEET detective crew, yet they also secure Min, Meo, and the unexpected arrival of the Fourth alongside two of his followers. Finally, they have the flawless leadership of the lolita NEET detective queen Alice who serves as the coach of the team.
Some short time is spent training and they also come to learn of the yakuza’s intimidating baseball playing powerhouses. The yakuza group’s head, Nemo-san, has gathered a group of top highschool baseball stars as well as some other seasoned athletes. Shockingly, it turns out he himself used to be a professional baseball player.
Narumi attempts unsuccessfully to strike up a conversation of the matter with Nemo-san – though Nemo was reluctant to delve into his past. With that, the game began the following day – and our incredibly cute female heroine Alice arrives in a vehicle full of stuff animals, the levels of moe found within this episode are lethal.
The game plays on with both sides putting forth their best effort – thanks to the forth, our team, “The NEET Teddy Bears”, manage to pull through respectably for most of the game. The real worries arise once Nemo is set to take the pitch and the Fourth is out from fatigue.
Narumi however concocted a rather straightforwardly diabolical plot by quickly heading out to the arcade and playing the previously mentioned baseball video game. Alice takes the bat upon his return and actually succeeds against the robust and overly muscular Nemo with all her cuteness intact due to a technicality thanks to her miniature height.
The final batter up is Narumi who prepares to bat with all his confidence built up – in an almost inspiring display, he manages to hold his grounds against former pro-baseball player Nemo before locking in a total heartfelt victory for his team.
It’s a grand episode with plenty of inspiration in the air, and immense cuteness enough to induce seizures. Development is made on an individual front mainly for the characters of Nemo, the Fourth, Alice, and of course, Narumi. It was truly nice to see the Fourth offer his services even when we know he’s in a lacking physical condition. Alice even stepped up and set aside her baby-like physique in order to help Narumi achieve.
Nemo’s reaction to it all was refreshing as well – it is clear although he may appear differently, he’s rather well rounded and true to his word.
Narumi is becoming stronger as he becomes ever so more involved with these people around him – the positive and negative aspects both work to allow him to further his personality and take control of his own desired outcome of life.